- saturationShift(float, float) - Method in class particleengine.Emitter
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- saturationShift(float) - Method in class particleengine.ParticleData
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- setAxis(Vector2f) - Method in class particleengine.Emitter
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Sets the axes of this emitter's coordinate system.
- setAxis(float) - Method in class particleengine.Emitter
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- setBlendMode(int, int, int) - Method in class particleengine.Emitter
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Sets the blend source factor, destination factor, and blending function.
- setInactiveBorder(float) - Method in class particleengine.Emitter
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Sets the "render radius" of the emitter.
- setLayer(CombatEngineLayers) - Method in class particleengine.Emitter
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Sets the rendering layer of this emitter.
- setLocation(float, float) - Method in class particleengine.Emitter
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Sets this emitter's location.
- setLocation(Vector2f) - Method in class particleengine.Emitter
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- setSprite(SpriteAPI) - Method in class particleengine.Emitter
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Sets the sprite used by this emitter.
- setSprite(String) - Method in class particleengine.Emitter
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Sets the sprite used by this emitter.
- setSyncSize(boolean) - Method in class particleengine.Emitter
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Sets whether generated particles should always have the same x and y scale.
- sinusoidalMotionX(float, float, float, float, float, float) - Method in class particleengine.Emitter
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Adds periodic motion along the emitter's x-axis.
- sinusoidalMotionY(float, float, float, float, float, float) - Method in class particleengine.Emitter
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- sinusoidalXMotion(float, float, float) - Method in class particleengine.ParticleData
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- sinusoidalYMotion(float, float, float) - Method in class particleengine.ParticleData
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- size(float, float) - Method in class particleengine.Emitter
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Sets the size of particles generated by this
Emitter.
- size(float, float, float, float) - Method in class particleengine.Emitter
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- size(float, float) - Method in class particleengine.ParticleData
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- stream(IEmitter, int, float, float) - Static method in class particleengine.Particles
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Generates a continuous stream of particles.
- stream(T, int, float, float, Particles.StreamAction<T>) - Static method in class particleengine.Particles
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Generates a continuous stream of particles.
- stream(T, int, float, float, Particles.StreamAction<T>, Particles.StreamAction<T>) - Static method in class particleengine.Particles
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Generates a continuous stream of particles.